Instagram was the World’s Most Photo Sharing Platform threatening the dominance of Facebook and thus the latter bought it and has grown the platform beyond anybody’s expectations. Just a while ago, Facebook has disclosed about Instagram Active and Total user Data and also the Instagram Grand Plan for Monetization which is expected to add another Quarter million Dollar to Facebook’s Topline.
Instagram had 100mn Monthly Active Users [MAUs], up from 22mn MAUs when Facebook announced its acquisition of Instagram in April 2012. When Facebook launched Instagram videos on June 20, it also commented that Instagram had over 130mn MAUs. Finally, on October 3 when Instagram announced in a blog post Read the Full Article
Apple Inc, refreshed the iPad Product line with the launch of iPad AIR and reducing the price of iPad Mini along with uniofrm deployment of Systems platform.
In iPad mini, Apple (AAPL.O; US$519.87; 2) improves resolution to 2048×1536 (vs. 1280×1024); finally all the iPad 5 and mini resolution is the same. It will provide OS/Apps developers the same environment and most important provides a uniform user experience. However, the iPad mini screen is only 7.9”; with this upgrade we estimate PPI (pixel per inch) will increase to 326 PPI (vs. 163 PPI in Mini1) In terms of display supplier, LGD uses traditional A-si TFT tech to produce while Read the Full Article
Given the size difference between small screen compared to a large screen, effective monetisation of mobile advertisements still remains challenging. This still has to evolve as the webpage design has to be more adapted to both mobile as well as a tablet screen size to give the user a more continuous experience.
As quoted by the founder of a digital ads agency,
Migration to mobile isn’t stopping. If you see its 25% of your traffic now, it’ll be 50% next year. And if they don’t create mobile-specific campaigns and invest in innovative mobile sites, it’s going to be a real challenge to remain relevant in 2013 and 2014 and beyond
Hence, the evidence of improving ROI is critical for advertisers to increase spending on mobile ads. Facebook and Google have made attempts to Read the Full Article
Game consoles (such as Nintendo’s systems) and package game software do not have much of a presence in the South Korean and Chinese game markets. The main game format in these markets is online PC games, downloaded via the Internet and played on the user’s PC. This is the case in Korea mainly because game console adoption has been slower than in Japan and in China because of legal restrictions on the distribution of game consoles. [Mobile Gaming Trends in Asia is covered here]
In markets where game consoles are not widespread, it is only natural for gaming on PCs (the closest electronic device to hand) to be high. However, the rapid development of online PC games in South Korea and China is also attributable to the ecosystems in these markets, in Read the Full Article
The 3D printing / additive manufacturing market is on the cusp of seeing much broader adoption across more upstream production applications and the consumer end market. As awareness of the technology’s capabilities evolves, we believe demand for print systems, materials and custom parts will accelerate. We also expect to see increased utilization of existing systems as customers start to extend use case beyond small batch digital manufacturing.
3D printing relies on the Additive manufacturing – a process of repeatedly applying thin layers of materials to build objects generated from 3D computer animated design (CAD) files. The technique is most commonly used by engineers during the prototyping stage of the design process. Larger manufacturing companies are looking to add elements of additive manufacturing into the Read the Full Article
Apps will help to close the gap between internet time spent and advertising allocated. In particular there could be a $50bn shift over the long term in advertising spending for mobile alone. We believe in Asia and increasingly in western markets OTT services like Chat Apps will continue to expand but are evolving into platforms themselves and looking to monetise their engaged user base and could emerge as a US$10bn revenue industry. These changes have far-reaching implications for Media, Advertising, Social Networks and Telcos globally.
Time spent on internet for users across major Read the Full Article